What is wisdom? How do we become wise? How is it measured?
Can a game teach wisdom? Your superpowers Tracks towards new abilities Make it fun to play
Flow State Eagerly seek wise counsel Love and Grace Rule omega Non-violent communication Embrace embarrassment
Contact us
Suggestions from AI Wiki Wisdom Curriculum Bill Larson Meeting Notes
Design a game that does two things. First, assess the player's situation in terms of a currently upsetting issue or problem. Second, use that assessment to assemble an action plan to positively impact that situation.