How can the game be fun?

Perhaps this project is about transforming the abundant resources of wisdom (scholarship, philosophy and media) into a fun and exciting way to learn and practice it.

Can teaching wisdom be crafted as something fun? Perhaps it can, by designing the game around superpowers. For those challenges that rely on a player's top strengths, the challenges will feel natural and easy, and settle the player into flow. Strikes me as attractive and fun.


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